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Crazy But Lazy Digital Designs Studio

Reflections on The Cancer Game Video Game (page 3 of 3)

I'm able to find some research where an immersive video game invented for burn victims, which encourages them to be distracted in a "chilled" sort of environment, can actually have a positive effect on many of the participants. I believe this idea can be carried over into a lot of health issues. A well designed game, or app, can, in my belief, have a very profound, positive effect on the immune system of the human body.

I once read that a mind-body placebo, meaning you don't actually take the sugar pill, could potentially invoke a positive response in about one in three people. Those are some fairly excellent numbers, if they turn out to be accurate.

In 1998, I had a laptop and a dream. I had a Palm Pilot handheld in my hand and just imagined possibilities. Someday, a cancer patient might hold a more advanced device in their hand. Intense graphics and sounds could immerse them into a positive place, but also a place designed to assist their psychical body to fight "the boss." I think sometimes we forgot our body is "the boss" and cancer is a freaking annoying thing that happens. Remember who's the boss, right?

Ten years have passed, from 2003 to 2013, since my desktop prototype, The Cancer Game, was released for public play and public input, and now I believe if we can get a few dozen teams of the tens of thousands of developers out there involved in human-computer-interaction psychoneuroimmunology projects, we could have some amazing results in five years or less.

I've been working on my own game for quite some time, but in the meantime, I'm working on something to distract you while I complete my actual research implementation. Check out the start at the web site below:

>>The Interactive Placebo Project <<