Ethical Operations NetworkAngel UnassignedPrevent The TraceKiller App Rx

Need help picking a domain (.com) name when everything is taken? Read my tips.

Crazy But Lazy Digital Designs Studio

Reflections on The Cancer Game Video Game (page 2 of 3)

When I applied for the grant to make the game, I didn't realize my project would fall into such a hard to spell and hard to remember cross-discipline. Macromedia, the original makers of the Flash website software used by millions of people around the world every day, wanted to provide the software to make the original Cancer Game from a three or four paragraph e-mail please I sent to their contact us area of their web site.

Macromedia (now part of Adobe) responded with, "Please provide your address, your t-shirt size, and just send us a copy when you're done." A large part of the success I felt was that a major company believed that the game had potential. I think they were absolutely correct. I just believe the timing was too soon.

I had conceived of an immersive handheld game in early 1998 when I was stuck in isolation for the treatment of my own cancer. I was sixteen years old and still had the ability to dream. The Cancer Game was an interpretation in 2003 of the visualizations I did during my actual treatment for cancer years earlier. The visualizations I did on my own, without assistance from a handheld game, definitely made the suffering of cancer treatment more tolerable. That said, I believe a cancer patient has enough to worry about, if we can assist in the visualizations from a handheld, which could easily be sanitized to prevent germs and infections, versus a hospital patient shared laptop, we might have a hit. It wasn't worth bringing in the technology when the germs it carried would most definitely have potential to do much more harm than good.

You're reading Page 2. View Page 3. Return to Page 1.